![]() ![]() With Talos Principle 2's story already done, development is going in reverse compared to the first game. Jonas Kryatzes was brought on as a writer at Croteam afterward, with more than 80% of the game's puzzles already finished. The original Talos Principle was actually made after the team had started on Serious Sam 4, but decided to shift directions. It's very challenging in other ways, but the technical aspect of it." He blames Serious Sam's thousands of enemies and having to "deal with guns and god knows what" as why Talos Principle is easier in comparison. He explains how development moves faster with Talos Principle compared to Serious Sam, saying, "The moving parts are fewer. Kyratezes expects Talos Principle 2 development to move much faster with Serious Sam 4 development complete. He explains how for "the last few months of a game, everybody has steam coming out of their ears," implying that they're very focused to finish the project. Despite the heavy focus on Serious Sam 4, Kyratzes says Croteam has continued to have "a number of meetings over the last year," if only for the writing team.Īs for why more hasn't gone into Talos Principle 2 yet, Kyratzes elaborated on Croteam's efforts with Serious Sam 4. "We have some knowledge, some images, some plans, some whatevers," but things have been moving slowly as Croteam focused heavily on Serious Sam 4. RELATED: 'Talos Principle' Developer Croteam Trolls Pirates Againīeyond that, Kyratzes says that there's been a "very small amount of pre-production for the sequel. As such, Talos Principle 2's story is "very ambitious." But he notes that writing Talos Principle 2's story has been challenging since the first game wrapped up its plot so well. "We definitely have a plan, we have a pretty good story that I'm very happy about," is as specific as Kyratzes gets. " Talos 2 is definitely happening," Kyratzes explained, even going so far as to detail Croteam's progress so far. Speaking with PC Gamer, Talos Principle co-writer Jonas Kyratzes reconfirmed that a sequel is in the works. And one game in particular, The Talos Principle, seems to be something both Croteam and fans want to see revisited. With Serious Sam 4 done, the possibility of revisiting other Croteam brands grows. For the first time in years, Croteam now has the opportunity to consider what comes next. Croteam drops its latest first-person shooter tomorrow on PC and Stadia, with plans for PlayStation and Xbox support in 2021. I struggled on the courses a bit.Serious Sam 4's September 24 launch is rapidly approaching. ![]() ![]() The Talos Tetris puzzles were mostly easy for me, I think there was one that took me 10 tries but usually just a couple tries. I've played a bit of Tetris as a kid and overall my brain thinks geometrically. I was totally expecting there to be an "oh shit" gigantic puzzle somewhere in Talos to reach an easter egg. The ones in Talos are interesting because there is no room for error and you are given all the shapes at once. Tetris is a good example of a skill building exercise for shapes, because there is room for error and you slowly develop your memory and instinct. You also develop the memory of other shapes to think "okay to finish this row I need an L piece and a straight piece, that also sets up the next row for a Z piece" and you can plan out the strategy. As the pieces fall faster and/or you run out of room on screen there is less time to spend on rotating them and you have to develop the instinct to know where a piece will fit. As the pieces fall you can rotate them but only get one chance to place them. I once did the entire edge of a jigsaw puzzle with all the pieces upside down so it was just shapes and no colors, that was a trip lol My wife will be doing a jigsaw puzzle on the table and really struggling to find a certain piece, I'll walk up and study the shape/color for a few seconds, then glance around at the loose pieces and find it in about 2 minutes without touching any pieces. A few people can solve the entire Talos tetris puzzles before moving any pieces (savant), some people will play around rotating some pieces and trying them until it clicks (me), and some people have to keep randomly moving pieces over and over and over until it works (you). I think it's easier for some people depending on how your imagination functions. I think it's practice and repetition of moving shapes, until your brain can do it ahead of you actually moving the object, the real kicker is being able to rotate them in your mind. ![]()
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